Design Brief

To quite from an earlier Pinotblogger post, here is a bit in the way of a design brief:

There will be a scale model of our winery on display on our island that will be open for comment, a tasting room for avatars (the digital representation of yourself you take into Second Life) where you can buy and drink wine (with entertaining results - though not the kind you might be thinking) as well as purchase branded clothing, all using the Second Life currency. But best of all we will have a series of kiosks/simulations that will guide visitors through an interactive wine making process.

The wine making simulator is something I’m very excited about. Basically what you will do is walk or ride out into the vineyard on an ATV, pick some grapes (make sure they are ripe!), de-stem and sort them and then take them to a fermentor and pick a yeast to inoculate the grapes with (there will be a few to chose from, some more appropriate than others). The process will continue through barreling and bottling and at the end the visitor will be furnished with a case of their wine. As an added twist, the wine will receive a “Farker rating” from 50-100 based on the choices made during the wine production. It should be interesting, educational and hopefully compelling.

While obviously these ideas will grow over time, they form the core of the virtual vineyard experience.

Josh’s post was picked up by Mark Wallace over at 3pointD.com and the project mentioned in Episode #40 of the Secondcast podcast (at about the 35 minute mark), where Cristiano Midnight refers to the project as ‘Virtual Wine Tycoon’ :)

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Design Brief

To quite from an earlier Pinotblogger post, here is a bit in the way of a design brief:

There will be a scale model of our winery on display on our island that will be open for comment, a tasting room for avatars (the digital representation of yourself you take into Second Life) where you can buy and drink wine (with entertaining results - though not the kind you might be thinking) as well as purchase branded clothing, all using the Second Life currency. But best of all we will have a series of kiosks/simulations that will guide visitors through an interactive wine making process.

The wine making simulator is something I’m very excited about. Basically what you will do is walk or ride out into the vineyard on an ATV, pick some grapes (make sure they are ripe!), de-stem and sort them and then take them to a fermentor and pick a yeast to inoculate the grapes with (there will be a few to chose from, some more appropriate than others). The process will continue through barreling and bottling and at the end the visitor will be furnished with a case of their wine. As an added twist, the wine will receive a “Farker rating” from 50-100 based on the choices made during the wine production. It should be interesting, educational and hopefully compelling.

While obviously these ideas will grow over time, they form the core of the virtual vineyard experience.

Josh’s post was picked up by Mark Wallace over at 3pointD.com and the project mentioned in Episode #40 of the Secondcast podcast (at about the 35 minute mark), where Cristiano Midnight refers to the project as ‘Virtual Wine Tycoon’ :)

No comments yet.

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