Adventures in Plywood

Over the holidays some progress has been made on the architectural structures for which the game interface and the winery equipment will either be contained or attached. Primary goals at this point (the ‘Detailed Design’ phase) have been to examine massing, functional sequence and scale. As such, these structures are currently untextured, an exercise to […]

At The Post

Here is a screenshot of the new vine row texture in action, taken from atop the cellar. It was sent to Danny Bradbury at the National Post (a national Canadian newspaper) who has expressed interest in the island.
The preparation of this image was aided greatly by Torley Linden’s ‘Advanced Snapshot Magic’ video tutorial over […]

Primetime Vine

Arriving at a suitable vine texture was proving difficult, as it is hard to separate a single vine from the others in the row, and to do so from a camera angle that allows it to mapped on the vine row prims.
Thankfully, Matt at Metaversatility has come to the rescue, isolating a single vine growing […]

We’ve got game

John reports that a preliminary version of the wine game is up and running! In a manner similar to the Silly Tasting Notes Generator, the game is configured via the web:
The basic idea is that there are a set of ‘attributes’ which range from 0-100 which describe the wine in progress. There are stages […]

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