We’ve got game

winegameconfig.jpg

John reports that a preliminary version of the wine game is up and running! In a manner similar to the Silly Tasting Notes Generator, the game is configured via the web:

The basic idea is that there are a set of ‘attributes’ which range from 0-100 which describe the wine in progress. There are stages (currently 5 (fields, ferment, press, barrel, bottle)) which contain a set of choices of which one is selected at random. Stages can be chained to permit multiple sets of choices per one of the 5 main stages. Stages also have a set of “events” which are random occurances which can happen at the end of the choices and a “comment” which uses the same sort of configuration as the silly wine note generator. Choices have a “result” which is a block of code in which the “attributes” can be changed. My feeling is that at the end of bottling (the last stage), the $goodness attribute will be the final score, but we could change that.

right now I’d estimate $goodness(efforts so far) to be way up there.

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