Vine Row, Round 3

Since the last post on the subject the vine row textures have been painstakingly reworked again, primarily to illustrate fruit zones and overall proportions to a greater degree of consistency with the reference photos in the Capozzi Winery Group on flickr.
The upward angle of the source photo for the previous texture created some issues with […]

Pithy Possibilities

Didn’t know whether to title this post “Roll out the Barrels” or the more risqué “Over a Barrel”, so in the end went with neither

Meet the Press

With the winery structures now roughed in and ready to go for the most part, attention now turns to the winery equipment and any necessary modifications to the platforms. Here is stage 3, the press, being created from a reference photo.

rez pointe

A key design idea from the earliest phase of the project has been for visitors to first appear on the highest point of the island, affording panoramic views of the vineyard as well as the overall layout of the winery, such that one might be able to easily find their way around without the need […]

Platform Gaming

Next up in the build are the platforms for the first three stages for the wine game, flanking each of the three tall towers. This basic design will be further modified to suit the specifics of the winery equipment to be housed by each.

spitoo-shi

Josh mentions in a very informative blog post (and subsequent comment thread) an idea he had for the RL tasting room - a water feature functioning as a spittoon. Evoking sushi restaurants where the dishes float lazily by, he envisions as a 3-4 inch wide trough, constructed of dark slate and inlaid into the […]

Nationally Posted

The feature on Second Life entrepreneurship to which the previously blogged screenshot was to apply came out today. The National Post chose to run a shot from one of the other projects submitted for the article (free sign-up required to read the entire thing, regrettably), but it nonetheless does a good job of introducing the […]