rez pointe

rez-point-2-15-jan.jpg

A key design idea from the earliest phase of the project has been for visitors to first appear on the highest point of the island, affording panoramic views of the vineyard as well as the overall layout of the winery, such that one might be able to easily find their way around without the need for a map or the usual bevy of signs and arrows.

A pavilion of sorts has thus been set into the landscape to receive rezzing avatars, provide introductory information about the island, and to display a scale model of the RL winery. A partial gable roof (raised up high to mitigate camera/flight issues and set to phantom lest one bump their coconut) is supported on heavy trusses to lend a somewhat iconic presence that differentiates itself to a degree from the wine game elements. These elements will also likely show up in other non-game structures such as the event stage and wedding arch.

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