
As in finished all the vine rows. Pretty much.
Next up: textures, additional props and structures, including adjustments to the ground textures.
As it relates to the vine rows the default ground texture set for the sim renders the highest elevations like stone. In spite of comments made in the previous post, pinot vines penetrating solid stone may challenge the desire to establish the vineyard as a semi-believable base condition which the winery spaces and structures subsequently play off of. At the opposite end of the ground texture spectrum, The lowest elevations are rendered in a ’sandy’ material, which when viewed from certain angles seems to make the vines still appear as though as they are floating, even after careful placement on the landscape:








