tasting the room

Just a quick screenshot of the tasting room with the bar shelves and other details added.

message in a bottle

Few things are as evocative as an unopened bottle of wine and the palpable anticipation of the sensual joys within. One might suggest it represents the highest expression of the grape in its virtual state, playing upon the imagination to fill in the gaps and act as portal between the idea of wine and […]

e-quipping

Fighting the onset of a drowsy tryptophan-induced afternoon of turkey aftermath (tempered by unregulated chocolate consumption), with this, the final post of the day, we find ourselves almost up to date on the progress of the island. With the exception of the event stage and the wedding arch all of the winery structures are […]

honing the edges

As mentioned in a previous post, one of the more common issues a person deals with in the texturing of objects is the resolution of how materials meet at their edges. This is especially acute when the materials are dissimilar. In this example we are attempting to express the soil of the cellar […]

noir at night

While still undecided on the issue of whether or not to keep the sun position on the island static or to let it follow the default cycle, provisions have been made for the experience of the island at night. The above photo shows the use of openGL lighting at the stages of the wine […]

vir-terroir

While artifacts associated with the rendering of the vine texture are being accepted as a given, Second Life’s set of Estate tools allow us the opportunity to alter the ground textures from the default set. The tool enables the utilization of four separate textures, for the highest and lowest elevations, as well as two additional […]