noir at night

While still undecided on the issue of whether or not to keep the sun position on the island static or to let it follow the default cycle, provisions have been made for the experience of the island at night. The above photo shows the use of openGL lighting at the stages of the wine […]

We’ve got game

John reports that a preliminary version of the wine game is up and running! In a manner similar to the Silly Tasting Notes Generator, the game is configured via the web:
The basic idea is that there are a set of ‘attributes’ which range from 0-100 which describe the wine in progress. There are stages […]

Drinking on the Job (Part I)

While I’ve been down with the ground, John has been having some fun on the aerial platform we created for developing mockups.
In addition to a spitoon he is currently working on, fun abounds with a scripted bottle of Pinot Noir that after a few swigs blurts out some random tasting notes blathered by a person […]