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	<title>simVineyard</title>
	<link>http://www.simvineyard.com</link>
	<description>A family winery in a virtual world.</description>
	<lastBuildDate>Mon, 30 Jul 2007 22:05:47 +0000</lastBuildDate>
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	<item>
		<title>Into the Blizzard</title>
		<description>

In advance of the island's opening Veejay Burns over at the excellent Mindblizzard Blog posts some screenshots (like the one above) and keen observations on Capozzi owner and Pinotblogger Josh Hermsmeyer's approach to brand creation as transcending the 'Wine 2.0' movement. </description>
		<link>http://www.simvineyard.com/2007/07/31/into-the-blizzard/</link>
			</item>
	<item>
		<title>pinot in the pipes</title>
		<description>The mention of Réussir Vigne seems to have perked up Capozzi Winery Island in the blogosphere.  In addition to the previously mentioned coverage by Second Life Business Review, we've been recently noted in a couple of additional French blogs (here and here) as well as by the Snooth blog ...</description>
		<link>http://www.simvineyard.com/2007/06/05/pinot-in-the-pipes/</link>
			</item>
	<item>
		<title>sign tuning</title>
		<description>
Previously it was mentioned that we were making some adjustments to the signage on the island to improve readability.  The need for this was underscored in screenshots taken by the author of this post covering Capozzi Winery Island for the Second Life Business Review. Here is a hybrid before/after ...</description>
		<link>http://www.simvineyard.com/2007/06/05/sign-tuning/</link>
			</item>
	<item>
		<title>pressing ahead</title>
		<description>

Earlier this week these high-res screenshots were sent to Réussir Vigne, a French magazine covering viticulture and wine marketing.  They are prepping a story on wine in Second Life featuring Capozzi Winery Island and owner Josh Hermsmeyer.



The first shot shows the addition of the Event Stage and Wedding Arch. ...</description>
		<link>http://www.simvineyard.com/2007/05/23/pressing-ahead/</link>
			</item>
	<item>
		<title>tasting the room</title>
		<description>

Just a quick screenshot of the tasting room with the bar shelves and other details added. </description>
		<link>http://www.simvineyard.com/2007/04/23/tasting-the-room/</link>
			</item>
	<item>
		<title>message in a bottle</title>
		<description>

Few things are as evocative as an unopened bottle of wine and the palpable anticipation of the sensual joys within.  One might suggest it represents the highest expression of the grape in its virtual state, playing upon the imagination to fill in the gaps and act as portal between ...</description>
		<link>http://www.simvineyard.com/2007/04/18/message-in-a-bottle/</link>
			</item>
	<item>
		<title>e-quipping</title>
		<description>

Fighting the onset of a drowsy tryptophan-induced afternoon of turkey aftermath (tempered by unregulated chocolate consumption), with this, the final post of the day, we find ourselves almost up to date on the progress of the island.  With the exception of the event stage and the wedding arch all ...</description>
		<link>http://www.simvineyard.com/2007/04/09/e-quipping/</link>
			</item>
	<item>
		<title>honing the edges</title>
		<description>

As mentioned in a previous post, one of the more common issues a person deals with in the texturing of objects is the resolution of how materials meet at their edges.  This is especially acute when the materials are dissimilar.  In this example we are attempting to express ...</description>
		<link>http://www.simvineyard.com/2007/04/09/honing-the-edges/</link>
			</item>
	<item>
		<title>noir at night</title>
		<description>

While still undecided on the issue of whether or not to keep the sun position on the island static or to let it follow the default cycle, provisions have been made for the experience of the island at night.  The above photo shows the use of openGL lighting at ...</description>
		<link>http://www.simvineyard.com/2007/04/09/noir-at-night/</link>
			</item>
	<item>
		<title>vir-terroir</title>
		<description>

While artifacts associated with the rendering of the vine texture are being accepted as a given, Second Life's set of Estate tools allow us the opportunity to alter the ground textures from the default set. The tool enables the utilization of four separate textures, for the highest and lowest elevations, ...</description>
		<link>http://www.simvineyard.com/2007/04/09/vir-terroir/</link>
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